Knowledge Knolling
Clearly I need SoloSept in order for me to make a move; no where is this more ironic than in me returning to a campaign which left over a year ago. Thankfully the narrative method of beginning, making moves ,then ending a session ensures that picking up a game where you left off , even after a year, was no real headache. Though I will add that the game tool IronJournal/Stargazer makes this a immensely easy option as it not only kept track of my game but my journal entries as well; an example of which is included in this post.
pulling the book from the shelf to remind myself how to handle moves and momentum took little time at all and with that I was back in my world of the IronSworn:Starforged remembering where I left off with Fletcher Ruiz and the openeing scenes I was playing with. Diving into playing it a little more and exploring the narratives reminds me that of the many solo rpgs I have this is still the one that feels wide open in potential for discovering what is next.